prowin

Hey, I'm prowin

A 16-year-old developer who's passionate about low-level systems and creating things that work behind the scenes. I've been coding for a while now, mostly figuring things out as I go.

"I love the challenge of making systems do exactly what I want – there's something special about seeing your code come alive in memory."

Most of my work involves C/C++ development, reverse engineering, and building game enhancements. I enjoy the puzzle-solving aspect of understanding how complex systems work under the hood.

16 • Self-taught • Always learning
// This is where the magic happens
void prowin_dev_mode() {
  late_night = true;
  coffee.refill();
  system.optimize(Mode::PERFORMANCE);
  cout << "Let's build something cool." << endl;
}

What I Do Best

C/C++

Systems Programming

Working close to the hardware is where I feel at home. Direct memory access, pointer magic, and squeezing every bit of performance from the system. It's challenging but super rewarding when everything clicks.

RE

Reverse Engineering

Taking things apart to see how they work is my favorite puzzle. Understanding compiled binaries, finding patterns, and learning from existing systems – it's like being a digital detective.

GE

Game Enhancement

Building systems that integrate with games is more than just code – it's about creating better experiences. Finding creative solutions to make things work smoother and smarter.

My Focus Areas

Performance Optimization

C++ ASM Low-Level

Making systems run faster and more efficiently. There's something satisfying about shaving milliseconds off execution time and seeing tangible improvements.

Memory Systems

Memory Security Systems

Working with memory directly feels like having a superpower. Understanding how data flows and finding creative ways to manage it efficiently.

Creative Solutions

GameDev C/C++ Problem Solving

Finding unconventional solutions to interesting problems. Sometimes the best approach isn't the obvious one, and I enjoy figuring out those alternative paths.